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The Taming of the Shrewsbury

The Taming of the Shrewsbury

Apr 30, 2013

*** STORYLINE SPOILERS AHEAD **** If you do not want to know anything about what will happen in the newest Pirate101 expansion, please stop reading! We’ll be discussing new content and some strategies to get you through it.

Governor Shrewsbury is not what you’d call an honest politician. He built his political career around the idea of stamping out piracy; in the background, however, he’s secretly been up to some less than legitimate business practices for personal gain. The spirits of those pirates he took advantage of aren’t happy with the situation and want revenge… and if you want their help on YOUR quest, you’re going to have to give them a hand with that.

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Swashbuckler? Don’t believe a word of it.

 

What’s So Special About The Governator?

Governor Shrewsbury at first appears to be a normal swashbuckler boss, but it doesn’t take long for him to reveal some different colours. Those pirates were right – he LOVES to break the rules.

At the beginning of his first turn, he will cast the privateer power “Esprit de Corps”, granting himself and his allies increased accuracy and dodge.  From that point on you’ll see a variety of different powers coming from him, including mojo reaver and sacrifice. You never know quite what to expect from him, so be prepared!

When Shrewsbury gets below half health, he shows exactly how expandable he thinks his allies are. He will hit them with a sacrifice (the damage seems to range from 3500-5000) thatt is always enough to restore him to full health and kill his minion.

With that information in mind, let’s take a look at the stats in this fight.

Oddly enough he chooses not to mention all those extra witchdoctor powers he likes to use. Notice that the esprit de corps is already in force. His full health (he had taken some damage already in this photo) is 2735.

Oddly enough he chooses not to mention all those extra witchdoctor powers he likes to use. Notice that the esprit de corps is already in force. His full health (he had taken some damage already in this photo) is 2735.

One of Shrewsbury's ill-fated allies. All of his allies hover around 2500 health and have identical talents.

One of Shrewsbury’s ill-fated allies. All of his allies hover around 2500 health and have identical talents.

Let’s notice a few things:

1- Governor Shrewsbury’s health is not that much greater than that of his minions. If we want to get rid of these minions, it will be faster to knock off half of the boss’s health (1367 damage) than to take out a minion on thier own. For this reason, it’s most efficient to focus your fire entirely on the boss.

2- While the minions do have musketeer talents, their most concerning epic talent (return fire) will only be triggered if your companions fire on them first. As long as you are  focusing your team’s undivided attention on the boss, the minions are not particularly concerning.

3- Governor Shrewsbury is by nature a swashbuckler, which means that once his borrowed witchdoctor powers run out, he’s going to prefer combat in close quarters. However, thanks to his “repel boarders” talent, you want to force HIM to be the one to approach YOUR allies, not the other way around. He also has the talent “riposte”; in combination with the increased dodge power he’s used on himself, this can make him deadly to your melee companions. His naturally high swashbuckler dodge in combination with esprit de corps can make it exceptionally difficult to land a melee attack on him, which can trigger a talent chain of epic strikes…. most of them landing on your companion.

 

What Can Men Do Against Such Reckless Hate?

Governor Shrewsbury and his minions have one glaring weakness; they have no reall skills with which to fight back against ranged enemies. Despite his allies being ranged themselves, they do nothing but minor natural attacks against you unless you first provoke them. Shrewsbury usually needs to get close to you in order to harm you, and if you keep your distance, none of his epic talents will be activated. Stay back, hit him hard, and let him take out his minions for you. With an all-ranged fight, he CAN be tamed.

Take THAT, you overgrown rat! ... Oh. Sorry Mormo, I meant the Governor.

Take THAT, you overgrown rat! … Oh. Sorry Mormo, I meant the Governor.

Video of this fight will be coming soon, once the team has had more time to venture through test realm! If you have any ideas or suggestions about this fight, feel free to leave them in the comments!