Dedicated to helping you conquer the Spiral

How do Hoodo

How do Hoodo

Jun 17, 2015

One of Captain Gunn’s clues leads you to the Hoodoo House. You’re looking for the grave of his loyal first mate, but you may find more than you bargained for!

A Spot of Tea

A Spot of Tea

Jun 12, 2015

The only thing standing between you and a trip to Marleybone is a Yakooza thug with a penchant for tea. Find out how to deal with him and his cheating henchmen here.

On Point

On Point

Mar 24, 2015

Spending your practice points wisely can be tricky! There are a lot of choices, and it’s hard to tell what will be most useful. Luckily, we have some tips for you!

Nefarious Tower Solo- Highlights

Nefarious Tower Solo- Highlights

Sep 29, 2014

Last night I decided to challenge myself and solo the Nefarious Tower. 4 hours and 17 dead companions later I succeeded. Below I have video from the most difficult floors.           The Fire Floor (4th floor) For this fight, the fires presented a challenge. If I took too long I would end up getting burnt to a crisp. As a result, I decided to use retreat doubloons. This way I could lay down bombs while simultaneously healing myself. A few marks of aquila were able to seal the deal.   The Nefarious Five This fight was challenging for obvious reasons. I died 3 times before I was able to successfully do it. I stocked up on high level summon doubloons and equip several pieces of hide gear. Bringing Keisuke allowed me to completely disappear from the first turn. I placed down bombs and traps and simultaneously summoned minions to distract the Nefarious Five. It was a close match, but I managed to come out on top.   Terror-cotta Warriors (9th floor) This floor is often underestimated, but it is the second most challenging after the Nefarious Five in my opinion. I started off using Ratbeard and Tempest of Torpedoes to slow the enemy’s charge. After the initial few turns, I resorted to the same strategy as with the Nefarious Five.   Moo Manchu By this point, most of my top companions had been defeated, but I had made sure to save at least a few for the last fight. Wagyu and Chantal were able to hold off the enemy long enough for me to hide and summon an ample number of minions. I was able to slowly wear down their health and eventually finish the fight.              ...

MOOving On Up-A Guide to the Nefarious Tower

MOOving On Up-A Guide to the Nefarious Tower

Aug 25, 2014

Moo Manchu has returned with a vengeance! If you have completed all of Mooshu as well as all the Moo Manchu side quests, you will find a new quest from Lord Chagatai asking you to investigate a nefarious looking tower. This ten level tower is full of danger and will test your skills like never before. Bring friends as this tower is not meant to be taken on alone.     Special Notes All fights have the goal to Defeat All Enemies. All fights are epic battles, so you can choose your companions. With the exception of the Nefarious Five fight, you are allowed to bring two companions with you in each fight. Floor 1- Regular Fight The first floor is a normal fight. Just defeat all the enemies and be on your way. Enemies Floor 2- Spikes in the Floor The second floor is similar to the first floor, except that there is a larger amount of enemies, and there are spikes in the ground. Watch out for these spikes as they deal a good 200 damage. Try to bring ranged companions, as it can be tricky to avoid the spikes with melee. Letting the enemies approach you will also minimalize your contact with these spikes. Enemies Floor 3- Cursed Statues On the third floor, there is a catch. If any of the statues on the battleboard get broken during the fight, a Corrupted Foo Lion will appear in place of the statue. These enemies can be quite pesky, as they have Sneaky Sneaky, which will cause them to go hidden at times. I recommend unequipping your pet for this fight, as there is a chance that they will attack the statues. Take out the necromancers as soon as possible; their AoE attacks also have a chance of breaking the statues. Enemies Floor 4- Infinite Fire The fourth floor can be troublesome. When you start off the fight, you will notice Flames of Corruption in each of the 4 corners of the map. At the end of the enemy turn, these fires will spread to every empty space adjacent to them. The board can very quickly start to look like this: If there is a companion or...

I smell something Swashy

I smell something Swashy

Aug 20, 2014

As you may have read in the update notes dealing damage to a hidden enemy will no longer remove hidden.  Now before you sneaky swashbucklers celebrate you should know something, you stink.  You stink SO much that more perceptive pirates and pets can track you through your stench alone rendering your fancy stealth tricks completely useless.  Yes today we are talking about the talent scent.     Scent gives pirates the ability to sniff out sneaky enemies.  This ability can be gained by farming for Fin’s Goggles in the first Fin fight.  How exactly does it work? Specifics from testing: When the hidden unit moves within range of the scent unit hidden will be removed. When the scent unit moves to the of hidden unit hidden will not be removed. If hidden is applied while in range of the scent unit hidden will not be removed. My recommendation at this point is to treat it as a defensive epic like hold the line and if possible place your pirate between your companions and the enemy with hidden so they have to pass you to get to your companions.  My other recommendation, if you want to be more stealthy and for the sake of your crew swashbucklers…. GO TAKE A...